The latter refuses, and Wang resolves to take it forcefully, cutting down his men. Shadow Warrior begins with Japanese tycoon Orochi Zilla sending Lo Wang to purchase a specific katana for 2 million dollars from a collector named Mizayaki. Despite these complaints, I was completely disarmed by the complexity of the story. Every weapon changes visibly as it is modified, wang gains an additional Irezumi tattoo with every new ki upgrade, and the passive tree fills Japanese paintings with color. The aesthetics of upgrading ki abilities, weapons, and passives are unrivaled. If I ever wrote an article concerning best systems in gaming, Shadow Warrior would rank high. The number of customization options in the upgrade system provides the variety necessary to keep things interesting, especially Wang’s Jedi-like ki abilities. Lastly, Wang’s accent is horrible, sounding more Chinese than Japanese-I feel that the developers were aiming for (old) Lo Pan in Big Trouble in Little China. Played “correctly” with frequent swordplay, the screen becomes lousy with gore, and my speakers invaded my ears with sounds similar to exploding watermelons. ![]() The gunplay in Shadow Warrior similarly facilitates and encourages enemy maiming. The violence is reminiscent of Soldier of Fortune, a game built on an engine specifically designed for players to take pleasure in dismembering foes with firearms. Its penis jokes-frequent because the protagonist’s name is Lo Wang-are straight from a high schooler’s repertoire. I began playing Shadow Warrior (2013) with my expectations set low the game could not possibly disappoint that way. I did not have the disposable income that I have now, so I could not enjoy the onslaught of the “Doom clones” using the Build engine: Redneck Rampage, Blood, and Shadow Warrior. I own the Redux version of the latter in my Steam library, but after upgrading from a GTX 970 to a 1070, I wanted to stick to games that would push my system. For those unfamiliar with Backloggery Beatdown, these are not reviews, but apotheoses of gaming. SPOILERS INCOMING! I am one of those 90’s “kids” who grew up discovering every secret that Duke Nukem 3D had to offer without the aid of guides, FAQs. With such momentum, I decided to storm through a list of FPS games that I had purchased for the past two years, including Crysis 3, Bioshock Infinite, and Shadow Warrior…2013 was apparently a heavy year for shootan games. The 2016 resurrection of DOOM as the outstanding run-and-gun franchise that it was created to be, divorced itself from the uber-serious, narrative-driven FPS games that Spec Ops: The Line abases, and rejuvenated my interest in shooters just in time for Overwatch. ![]() I would then abstain from the genre until DOOM released year. In fact, it would not be until December 2014 that I would play another FPS, Crysis 2, and my experience with it unfortunately reified my conviction in the vapidity of modern setpiece-laden, melodramatic FPS games, further souring shooters in my gaming tastes. When I began the Backloggery Beatdown series almost three years ago, I would play Spec Ops: The Line a short three months later, and it would sour me on the FPS genre.
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